• 05 Jun, 2026

Two Decades of Progress in a Frame: SIGGRAPH's Advances in Real-Time Rendering in Games Turns 20

Two Decades of Progress in a Frame: SIGGRAPH's Advances in Real-Time Rendering in Games Turns 20

Now Entering Its Third Decade, SIGGRAPH's Advances in Real-Time Rendering in Games Course has Become the Premier Forum for Unveiling Cutting-edge Rendering Techniques That Power the Real-time Experiences of Today and Tomorrow.

VANCOUVER, BC, Aug. 11, 2025 -- SIGGRAPH 2025, taking place 10-14 August at the Vancouver Convention Centre, marks a milestone in the world of computer graphics with the 20th anniversary of the Advances in Real-Time Rendering in Games course, one of the most enduring and influential innovation forums in computer graphics. Since its debut in 2006, the course has served as a launchpad for groundbreaking rendering techniques that have fundamentally reshaped how artists, rendering engineers, and game developers simulate lighting, geometry, and motion in real-time applications, especially in video games.

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